While telegraphed to allow you to counter or escape before they land, many bigger enemy attacks ask you to choose heads or tails - flip a coin and discover whether you just lost a party member or a limb. Of the four starting characters you can choose from, the Knight is best equipped to deal with the horrors beneath, but even she can die suddenly. You level, you get loot, you slay bigger and bigger monsters - not so much here. The turn-based combat is to be survived, not enjoyed. Health and mental state are flat percentages, so 50hp damage means you're half dead, and a lot of attacks hit hard. Mostly, you'll just be wallowing in death, decay and pain. Still, it's far from the focus of the game. There are even some monsters with genitalia that can be targeted as you would a limb. Thankfully (at least from what I've played) it's mostly implied or tersely described, but if that's a deal-breaker, fair enough. Warning where due, Fear & Hunger puts every kind of violence on the table, the sexual kind included. Grab the demo here or see the trailer and thoughts below. It's rough around the edges, but it's rare that an RPG can leave me genuinely unsettled and hurt, but hungry for more. Dismemberment is a threat for both you and your enemies, and save points aren't safe. You run, as the monsters can often kill you in one hit, or leave you mangled. It's merciless stuff - you don't level up. Originally launched in December and still growing, it flew under my radar until earlier this week. Fear & Hunger is a horror dungeon crawler by Miro Haverinen that makes Darkest Dungeon look cheerful and forgiving.
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